The Elder Scrolls IV - Oblivion
Instead of hosting my files here I've decided to exclusively host them on the TES Nexus.
Just scrolls down to the last parts of the page and you'll see my two files.
Evil Genius
Recently I bought Evil Genius and I've found out that I can mod the game and that's one of the reasons why my Baldur's Gate 2 file haven't been updated.
So I released my own patch that fixes a few things with the game.
1. Body bags only affects Minions now, not Henchmen as they did before.
2. Mercenaries favour flame-throwers instead of light machine guns.
3. Lockers now increase population with 2 and Equipment storage racks increase population with 5.
Put the files in your \Evil Genius\DynamicResources\ folder
Kent's unofficial patch for Evil Genius | |
File Size: | 4 kb |
File Type: | zip |
Last Updated: 20th April, 2010
Evil Genius is owned by Rebellion Developments
Baldur's Gate 2
These are my scripts that are used in Baldur's Gate 2. I have only tried these scripts in Baldur's Gate 2 and I very much doubt that they would work in Icewind Dale or the first Baldur's Gate. Although, using these scripts with BGTutu may likely work, since they use the same engine.
You install these files by putting them in your "Baldur's Gate 2\scripts\" folder. In this folder you should have .bs files that say mage1.bs.
Note that some of these files aren't complete. Unfortunately, due to other modding opportunities and the inconvenience WinRAR have when assembling downloadable content I've had few updates on Baldur's Gate 2.
You install these files by putting them in your "Baldur's Gate 2\scripts\" folder. In this folder you should have .bs files that say mage1.bs.
Note that some of these files aren't complete. Unfortunately, due to other modding opportunities and the inconvenience WinRAR have when assembling downloadable content I've had few updates on Baldur's Gate 2.
NEWS
Completion of these scripts will be discontinued because I lost my source files during the latest re-installation of Windows. Eventually I will recode them however. As a sidenote I found out that Planescape: Torment have almost the same (but weaker) scripting language so I will probably script for Planescape: Torment as well. Which will be awesome because; one of the few flaws with the game was the AI of your companions.
Kent's scripts | |
File Size: | 6 kb |
File Type: | rar |
Last Updated: 16th Mars, 2010
This file is copyrighted 2010 by Kent Lang.
You may not redistribute or modify it in any way unless permission is granted from me.
You may not redistribute or modify it in any way unless permission is granted from me.
Credits
These are the people and organizations that helped me with making these scripts:
Bioware for the games
Brent Knowles for making some of the original scripts shipped with the game.
SimDing0 for his guide on how to script.
Goran Rimén who made an even better guide for scripting.
Jochem van 't Hull (aka. Xyx) for his very helpful guide of the wizard spells, which I used as a reference on how to best use the wizard spells.
Brent Knowles wonderfully helpful Baldur's Gate 2 scripter which I used when making all of these scripts. You can find it at the Sorcerer's Place
Bioware for the games
Brent Knowles for making some of the original scripts shipped with the game.
SimDing0 for his guide on how to script.
Goran Rimén who made an even better guide for scripting.
Jochem van 't Hull (aka. Xyx) for his very helpful guide of the wizard spells, which I used as a reference on how to best use the wizard spells.
Brent Knowles wonderfully helpful Baldur's Gate 2 scripter which I used when making all of these scripts. You can find it at the Sorcerer's Place